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Hammer N Ales Portsmouth is a wargaming group based in Portsmouth
 
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 Tuesday 10th May

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Admin
Admin



Posts : 910
Join date : 2012-07-17

Tuesday 10th May Empty
PostSubject: Tuesday 10th May   Tuesday 10th May EmptyWed May 04, 2016 10:12 am

Ok, so, the Imperial Assault crew are planning to finish their campaign, Jamie has a game of 40k lined up against Paul, and I shall be bringing x-wing to face off against Stephen and/or Dan. Who else is attending and what are you bringing?
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Jamie Garrett

Jamie Garrett


Posts : 459
Join date : 2013-03-01
Age : 45
Location : Portsmouth

Tuesday 10th May Empty
PostSubject: Re: Tuesday 10th May   Tuesday 10th May EmptyThu May 05, 2016 5:47 am

new draft FAQ's from GW (if you havent seen them already). Not yet confirmed but this is their take on certain rules.

No roll to hit on Psychic shriek. Only Witchfires with a profile have to ‘to hit’ roll
Units in Superheavy vehicles snap shoot if moved over 6” (Mek with Shokk attack gun)
Superheavy Walkers are not limited (like normal Walkers) to a 45 degree arc of fire from the front of the model, However a Super heavy walkers weapons are assumed to swivel horizontally and vertically up to 45 degrees, range is measured from the mounting point of the weapon itself and along the barrel as is usual for vehicles.
You can still stomp, even if you have killed everyone in the previous Intuitive steps.
Vortex – anyone left under the marker must move off it during the following movement phase of they are destroyed.
You can only cast the number of spells equal to your psychic level per round
Nova powers affect swooping monstrous creatures
A single model can make disordered charges against multiple units.
Flyers wings and tail are counted as part of the ‘hull’ (shooting charging) in all respects
Scout moved are done after the seize the initiative
Grenades, only 1 in CC as with shooting.
Graviton – if you hit a vehicle twice in the same round you’ll do three hull points worth of damage.
Blast markers – our worse fears have come true and it is ‘everything under the blast marker. It makes artillery much more powerful and flamers insane!!!
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Admin
Admin



Posts : 910
Join date : 2012-07-17

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PostSubject: Re: Tuesday 10th May   Tuesday 10th May EmptyThu May 05, 2016 8:36 am

These are of course drafts and GW has invited people to comment, so have a read and if you have any particular areas of concern (like that one grenade in the assault phase one which seems ludicrous) then do comment, GW are accepting feedback, this isn't final yet...

although I did spot another interesting one, if your blast or template weapon gains skyfire (say from a mysterious objective) then it CAN hit flyers... so stand your knight next to a skyfire node and bring those flyers on...
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Richard F




Posts : 203
Join date : 2012-07-19

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PostSubject: Re: Tuesday 10th May   Tuesday 10th May EmptyMon May 09, 2016 11:42 pm

Rob and I should be headed down to play Xwing
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Jcking83




Posts : 189
Join date : 2012-08-22

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PostSubject: Re: Tuesday 10th May   Tuesday 10th May EmptyTue May 10, 2016 7:12 am

Hey guys, just a heads up that I won't be able to make it down tomorrow night as I have a training course to goto Wednesday.
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