So, I was planning to go to a tournament at the beginning of September, and some of you will have seen the army I was getting ready for said tournament... however the event has been cancelled. So having now booked a weekend off work and painted an army, I still want to play. So I plan to run the tournament In-House at the club on the Sunday (assuming I can get the room) and invite you guys to all join in.
Below are the restrictions from the event pack. Please note that with the short notice we will not be including the "Fluffy Army" category of restrictions, and I do not expect you to have fully painted (or even remotely painted) armies for this. I am aiming to, for my own vindication. I have just included the extra restrictions (which will be in italics) for your own perusal and interest. If you wish to do an army that fits that extra restriction, that's good too, it'll all add to the feedback I can give to the guy who IS planning to run the tournament on a more suitable date next year. Let me know who is interested.
Army list restriction summary
1850 points maximum per army
No forge world units are allowed
Maximum of 2 detachments, any two are allowed as long as they comply with the other restrictions below
No more than 2 units may be duplicated in the entire army, this includes dedicated transports. For example a space marine army with two tactical squads both in rhinos is the two duplications of the army. One for the tactical squad and on for the rhino, therefore the rest of the army can’t have any duplicated units
Duplicated units can only be duplicated once, so no army can run 3 units that are the same, if this means that you can’t run a certain detachment then it means you can’t run that detachment
No unit may have a number of models in it that more than doubles its default starting size. For example a 10 man terminator squad is fine as its default starting size is 5, however a Necron scarab unit of 10 models is not allowed as its default starting size is 3, therefore its maximum allowed starting size is 6 models (more can be generated through a spyder).
The allies matrix must be used for 2 detachments and only battle brothers or allies of convenience alliances can be formed
Qualification for ‘fluffy list’ status
To qualify you army must:
1. Either be from a single codex only or be battle brothers
2. Fit the background of the faction or factions it is fighting for
3. Be fully painted
4. Not be full of filth
General 40K rules restrictions/modifications
The telepathy power ‘invisibility’: enemy units a) fire against the target unit at ballistic skill of 1 instead of snap shooting/ fight in close combat against the unit with a WS of 1. In addition the power cannot be cast on any unit that has the gargantuan creature or super heavy vehicle unit type.
A re-roll of a saving throw of any kind (cover, armour, invulnerable) can never be better than 4+. E.g. if your normal saving throw is 3+ armour with a re-roll, the re-roll can only be 4+. E.g. if you have pinkhorrors with the ‘grimoir’ effect having an invun save of 3++ (who re roll 1’s on a saving throw) - the re roll of the ‘1’ can only be on a 4+).
The maximum number of warp charge points that may be generated is capped at 12 (plus the additional D6 each turn). Any excess warp charge is lost. Whilst Malefic Daemonology is allowed, only armies with the Chaos Space Marines or Chaos Daemons faction may make use of it.
Obviously with us having less time than he had planned for his day (his venue opens at 9, I expect to get ours from noon) I plan to trim back a few things... admittedly with less players it'll keep things quicker, we won't have a lunch break we'll eat as we play, it's a small informal event so no registration/prize-giving etc. But what I may have to do is come up with specific scenarios (based on tournaments I've attended) but which are 5 turns only. That way we can get three games done in a single day and not keep everyone away from families too long.
I reckon 14 people max for this tournament, based on how many tables we can set up at once, although some will look more like feral worlds than the games we'd normally play 40k on. We'll live.